• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Starfox

Two Open Source (BSD) utilities I wrote

11 posts in this topic

I recently cleaned up and uploaded a couple of small utilities I wrote to help me with work to BitBucket. The first, "Text to C String", takes a text file as input and outputs a string suitable for embedding in a C[++] file. I use it to embed shaders into my code as const char*s, so that small demo apps I write end up self contained. The second, "Binary to C Array", does a similar thing for binary files - it turns them into an unsigned char array (like "{ 0x0A, 0x07, 0x1B }") suitable for embedding in a source file. I use this to embed other binary dependencies like Ogg files into my exe, again for the sake of having a single simple, self contained application. I hope someone would find them useful.

[url="https://bitbucket.org/sherief/text-to-c-string"]Text to C String[/url]


[url="https://bitbucket.org/sherief/binary-to-c-array"]Binary to C Array[/url]
1

Share this post


Link to post
Share on other sites
Those are cool! I make little utilities like those all the time. I'm glad to see someone else does this too, so now I don't feel so weird. I've had this great idea for a data packager or archiver utility with script-able inputs and outputs. Similar to your programs, this would read a script or XML definition of a file format and rip the contents to another. Useful for file conversions. But... like most pet projects of mine, it will most likely never get built because I play to many video games and other stuff.
0

Share this post


Link to post
Share on other sites
Thanks. I have a ton of things like that, and I decided to start open sourcing them bit by bit based on dependencies. Hope other people find them useful.
0

Share this post


Link to post
Share on other sites
[quote name='Starfox' timestamp='1294981708' post='4758684']
BTW, if someone could add build tools files for OS X or other platforms, please do!
[/quote]

Huh? It looks to be standard C++; just pop the source file in a default console project from your favorite IDE and hit compile.
0

Share this post


Link to post
Share on other sites
Yup, I take great care to write ANSI C++. I want to save people the "pop the source file in a default console project" step with popular IDEs / build platforms. CMake and XCode files would be awesome.
0

Share this post


Link to post
Share on other sites
[quote name='Starfox' timestamp='1294990879' post='4758720']
Yup, I take great care to write ANSI C++. I want to save people the "pop the source file in a default console project" step with popular IDEs / build platforms. CMake and XCode files would be awesome.
[/quote]

CMake files and XCode files are two orthogonal topics. CMake is a meta-makefile-thingy that can generate a wide range of "project-files", like good old makefiles, xcode files, msvc files, etc.

I can only recommend to get in touch with stuff like CMake, autotools, qmake. It is valuable knowledge.
0

Share this post


Link to post
Share on other sites
I'm quite familiar with CMake, but I haven't seen it able to produce Visual Studio files with the customizations I need, and I assumed XCode and VS would deserve custom files made since they cover a wide standardized market share. Autotools and qmake need to be taken out back and shot.
0

Share this post


Link to post
Share on other sites
You might also be interested in a little project I made, which does similar things: [url="http://bitbucket.org/edd/embd"]http://bitbucket.org/edd/embd[/url]
You give it a list of files on the command line and it generates a source/header pair, which you can compile and link in to your application in order to access the embedded files as std::istreams or byte-iterator ranges.
0

Share this post


Link to post
Share on other sites
The original version of those started out VERY similar to embd. I made this new version to be simpler, lighter weight and easy to integrate in a pipeline with stdin / stdout redirection. We seem to share a lot of views though, and I have to say that you're one of the very, VERY few people I've seen who actually understand C++.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0