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thedodgeruk

drawing quads

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i am uni , and doing games , we have been given this "quad.x" file to use for particle systems.
is there any way make is smaller to use less proccesing power in the engine ... is there any information that can be got rid off



xof 0303txt 0032

Mesh {
4;
-5.000000;-5.000000;-5.000000;,
-5.000000; 5.000000;-5.000000;,
5.000000;-5.000000;-5.000000;,
5.000000; 5.000000;-5.000000;;
2;
3;0,1,2;,
3;3,2,1;;

MeshNormals {
4;
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;;
2;
3;0,1,2;,
3;3,2,1;;
}

MeshTextureCoords {
4;
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;1.000000;;
}

MeshMaterialList {
1;
2;
0,
0;

Material {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;

TextureFilename {
"Cacodemon_tlxcutout.png";
}
}
}
}

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You can try to save this mesh in binary form for faster loading, but since this is very small file it will not make big difference.
And you could remove Normals if you have no particular use for it in particle system.
Why do you have to load quad from x file instead create it programmatically?

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