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thedodgeruk

given a number how do i assign vectors to each so that it will spread out in 3d

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given a number how do i assign vectors to each so that it will spread out in 3d , so its even;


i want to create a rough particle explosion, so that if i have 100 particles , then they will all evenly have the same distance between them after they move from the start point

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Doing a web search for "equidistant points on a sphere" should turn up a number of different methods to do this.

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