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C# Directx Frames/Animations using Raw Data

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I'm not too familiar with how to do animations and there doesn't seem to be very many samples out there for what I am trying to do. Basically I'm trying to create an animation from raw data rather then from a .x file. I have the vertex/indice buffers with the rig and all the nodes and their information. There just doesn't seem to be a way for me to put all this information into the types needed. Such as the "AnimationRootFrame". I created the Frames and the hierarchy but there is no way to set the "FrameHierarchy" variable as well the construction of AnimationRootFrame takes no arguments. The only way it seems it to create it by the Mesh.LoadHierarchyFromFile() method, but I'm not creating it from a file.

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