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Hartacon XNA

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Hartacon is an online RPG game developed with XNA that allows players to challenge each other in online battles. Battles take place in 2D isometric maps with 4-angles view and zoom.
A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats.
The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states. Players can play against each other or team up in alliances.

I have already released a version of this game for RPG Maker XP, now I am working on the XNA version, aiming to release it for the XBOX. The following video will give you an idea of what has already been done.



The game has been successfully tested between multiple computers (system link), and on the XBOX. Right now, my biggest concern is resources and I will soon add informations about what help I need.


Facebook Page



Funding campaign on Indiegogo

Who am I?
My name is Daniele Messina and I am an Italian engineer with the hobbies of game making and artistic drawing.
You can find out more about me at the following links:


Edited by Charlie Fleed

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And here I am again with new art by our latest recruit Lane Brown.


Edited by Charlie Fleed

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Hartacon Tactics now has a funding campaign on Indiegogo.

I begun testing on XBOX. Everything fine after fixing a couple of lines of unsupported code.




On other news, I fired my 3d artist because he wasn't working at all and was annoyingly late to reply to messages, so I started looking again.


A couple of new screens:





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