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Favorite game development tools?

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I thought I would start this topic and everyone could post what their favorite tools for game development are. Asset converters, level editors, modelers, IDEs, script compilers, whatever. I'll start with mine first.

[list][*]Blender[*]3D World Studio[*]Photoshop Elements[*]Visual Studio[*]Batch files for build automation[*]NVidia texture tools[/list]What about any type of tool? Like an in house tool that does something really cool?

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* [url="http://usa.autodesk.com/adsk/servlet/pc/index?id=13577897&siteID=123112"]Maya for art[/url]
* [url="http://www.gimp.org/"]Gimp for textures[/url] (along with a [url="http://www.wacom.com/bamboo/bamboo_pen.php"]Wacom Bamboo[/url] )
* [url="http://www.vim.org/download.php"]Vim for IDE[/url]
* [url="http://www.cmake.org/"]CMake [/url]build scripts
* [url="http://cruisecontrol.sourceforge.net/"]Cruise Control [/url]build automation

I also have home made tools to convert data files into header files, pak up shaders and models. At work we have makefiles along side a custom build tool for all the assets.

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1. Visual Studio 2008
2. Adobe Photoshop
3. Wings 3D
4. Pen & Paper (better than whiteboard IMHO)
5. Windows Calculator or TI-83+
6. Notepad++

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I like notpad++ too. And I agree on the pen and paper, it's really usefull. For myself, I also use sticky notes :lol:

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