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queryPerformanceCounter problem

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I am using QueryPerformanceCounter and am having a strange problem. The counter is only updated when another window has focus. Whats that all about? griffenjam

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Um, well that''s odd. Here''s the code I use...

  
template <typename T>
class HPTimer
{
public:
HPTimer();
T Snap(void);

protected:
T m_tClockFreq;
LARGE_INTEGER m_liPrevSnap;
};


template <typename T>
HPTimer<T>::HPTimer()
{
LARGE_INTEGER liClockFreq;
if(!QueryPerformanceFrequency(&liClockFreq))
//The Query has failed...

_ASSERT(0);

_ASSERT(liClockFreq.QuadPart);

m_tClockFreq = T(liClockFreq.QuadPart);
}

template <typename T>
T HPTimer<T>::Snap()
{
LARGE_INTEGER liSnap;
QueryPerformanceCounter(&liSnap);

T tElapsed_sec = T(liSnap.QuadPart - m_liPrevSnap.QuadPart) / m_tClockFreq;
m_liPrevSnap = liSnap;

return(tElapsed_sec);
}

//Use it like this:

HPTimer<float> m_Timer;
float fElaspedTime_sec = m_Timer.Snap();


Magmai Kai Holmlor
- Not For Rent

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