Hi all,
I'm looking for some lecture that explains Isometric or 2.5D Engines. The book category on gamedev is empty on these topics.
Or maybe someone got a 3D book at hand which explains something similar done in 3D (you can basically have a fixed camera) plus billboard sprites.
The programming language doesn't really matter to me, I just ant to read on basic principles on how to design something like this. Thanks in advance.