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Berben

Temporal Wars 3D Game Engine for XNA

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Berben    110
Hi All!

Been working on the following XNA game engine for the past 3 years…

[url="http://www.temporalwars.com/dotnetnuke/Home.aspx"]http://www.temporalw...tnuke/Home.aspx[/url]

[url="http://www.temporalwars.com/dotnetnuke/GameEngine.aspx"]http://www.temporalw...GameEngine.aspx[/url]


[img]https://s3.amazonaws.com/TWWebSite/images/shadows_img2.jpg[/img]

Contains the following features;


[b]Graphics[/b]
[list][*] Per-pixel dynamic lighting[*] Normal occlusion mapping[*] Reflection handling[*] Powerful explosions, fire, and smoke particle systems[*] Glow post processing effect[*] Bloom post processing effect[*] Guassian Blur post processing effect[*] Powerful Shadow-Engine[/list]

[img]https://s3.amazonaws.com/TWWebSite/images/water_img1.jpg[/img]


[b]World Editing Tools[/b]


[list][*] Terrain “Height-Tool”[*] Terrain “Paint-Tool”[*] Terrain “Item-Tool”[*] Terrain “Property Tool”[/list]
[img]https://s3.amazonaws.com/TWWebSite/images/3page-img3.png[/img]


[b]AI Behaviors
[/b]
[list][*] Aligned[*] Arrive[*] Cohesion[*] Flee[*] Follow Path[*] Obstacle Avoidance[*] Offset Pursuit[*] Seek[*] Turn-To-Face[*] Orientation[*] Wander[/list][b]

[img]https://s3.amazonaws.com/TWWebSite/images%2F3page-img1.png[/img]

Available RTS Components[/b]

[list][*] 3-Thread A* Pathfinding engine[*] Minimap component[*] Statusbar component[*] Fog-Of-War component[/list]

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