• Advertisement
Sign in to follow this  

Sprite's UV Editor, Box2D Custom Polygon Shapes Editor

This topic is 2542 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello guys,

I've developed a tool called SpriteHelper that lets you create custom polygon shapes for Box2D physic library. It also select your sprite's UV automatically and gives you copy/paste ready code for Box2D and Cocos2D library.

From the saved file you can load in your project all your texture coordinates and all your polygons for Box2D.

Information in the saved file:

Image file used for the sprites in the scene
Image file dimension
Image path

Sprite name
Sprite UV (top left bottom right)
Box2D Polygon vertices

And many more....

Check out the tutorial on the YouTube video posted here:


Thank you!

Don't hesitate to ask questions here or on the website if you need further details.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement