Real Time Non Photorealistic Rendering

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2 comments, last by upersad 22 years, 7 months ago
Hi, I am trying to develop a game engine/application to teach electrical engineering topics (computer networks). I have no need for photorealism in this application. I want to achieve the look of objects (models) with black outlines and shaded and also shadows, but no sort of elaborate texturing ( almost a vecctor graphics illustrative type look). If anyone can point me to resources that may be able to help me develop such a realtime rendering engine to use in the games, I would be very grateful. Also, I would like to be able to allow for the surfaces of objects to fade ( become transparent ) so that the insides can be seen. Together with this, I am planning to have an animation engine capable of displaying these objects and animating them to demonstrate principles such as packet flows in a network and networking protocols. I would be grateful for any help. Umesh Persad http://www.amblemedia.com upersad@tstt.net.tt
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To develop a simple engine that fit your needs from scratch will take you several month. Either buy an engine (there are many capable around for e.g. below $80) or, much better, use a commercial visualization/animation software. This will be much cheaper than developing your own one. YOu must have _very_ good reasons to do it on your own!

- thomas
- thomas
go to nvidia.com developers section. they have some stuff on cartoon rendering, they also have some wrapper sdks to make it easier to write an engine
Very good resource for ongoing NPR research/development:

http://www.red3d.com/cwr/npr/



--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

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