#### Archived

This topic is now archived and is closed to further replies.

# An epic game idea... A daunting task... Who would be up for it?

This topic is 5976 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

##### Share on other sites
Welp, since you''re one of those rare souls suggesting something other than yet another medieval cRPG (and a space one, too!) you''re forever welcome in my house!!

Something like this would be cool, but its major problem would be scale and graphics standards. Now that people expect all of this to be in real time, 3D, with thousands of texture maps, voice overs, and sound FX, it''s nearly impossible. It has to be tied to a major license like Star Trek or Star Wars, and usually that means that gameplay is reduced to the lowest common denominator: combat. So you''d have this big, huge, beautiful galaxy where you could only... kill everybody...

I''m a fan of old school games like Star Flight and Sentinel Worlds, which had a lot of the kind of atmosphere you''re talking about. Starflight got away with 200 stars and 800 planets (almost all which you could land on), and 7 alien races, all on 2 floppies! But they did it with EGA / CGA graphics, and icons. IOW, you were expected to use your imagination (and that''s all they had).

I think the only way something like this could be done at all is if it were done more simply. (At least, that''s some of what I''m trying to do, using an RTS engine... I''m not willing to wait for Squaresoft )

--------------------
Just waiting for the mothership...

##### Share on other sites
HEY! WHATS WRONG WITH MIDEVIL RPGS? lol. I do believe this would be one of the greatest games ever made, and I agree, SqaureSoft(if they could even do it) would be needed to make it. I have to say I skimmed your idea, so if I bring anything up here that was already written down, then forgive me:

Have many different availible spaceships, the more money you have, the better one you can buy.

Have a trading market, like space merchants, this way you can take stuff from one planet to another, and be paid to do it.

Have space pirates.

Have clans you can join for protection, and more action in the game, since some clans don''t like others.

I am a writer/designer, and I have to say this idea caught my attention quickly. If you ever get a team going, please, email me. I would love to be part of this creation process.

bg_darkelf@hotmail.com

I may be busy for the next week, but after that I should be free. I have been wanting to make a game using the stuff I just mentioned to you, for a long time now, and your idea fits the topics pretty well. So, if and when you get a team, be sure to email me.

"I''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''Urden

##### Share on other sites
Well, I''m gonna do some advertising :p

I''m working on a game called Hypernovae, that will be a MMOG, and is inspired by ELITE.

I suppose some of you see what I mean, for others, let me just tell that the game allows you to do plenty of things, including finding you technologies, becoming a pirate, creating a manufacturing firm, piloting in deep space, creating Giants Warp gates to allow instantaneous space travel, using ship hyperdrive to do something equivalent (but a bit different, you''ll see), ...

The game will have a persistant universe, and all players will play together (no sucky ''worlds'').

We are a little team working on it, I''m not THE game designer, as all the team work together, but I''m influencing the game design and leading the team.

I expect the first screens to be available in... sometimes in the future
sorry cannot be more precise.

Since this game don''t match that proposition, I can propose you the 3D engine (licencing is to be discussed, it''ll be free of course, but I don''t want its code to be public).

Also the idea seems great but modeling an entire planet is impossible at the time, the best would be to make the players explore the planets, so you can reveal new areas as they are designed.

-* So many things to do, so little time to spend. *-

##### Share on other sites
Hmm, good responses.. I really didn''t think it could be done in such vast detail actually, but possibly in a linear fashion. Lets say for instance the space craft piloting, you would fly around a small area of 3D cyberspace until you hit hyperspeed. When hyperspeed is set, it automatically takes a few frames of the space crafts position, view ect. and loops it in memory while the next scene loads. This would create the effect of fluidity while loading the next sequence. Hyperspeed would also be a basically uncontrollable scene, where you just watched your ship come towards a planet or destination in a smaller 3D environment. If enemy ships approached while you were in hyperspeed, the same frame loop would occur then suddenly your ship would slow down in another small area of 3D space when it was done loading. A planet could still be a parallax in the background as you fought. When you came towards a planet the thruster''s would automatically power down and a frame loop would occur as the world sequence loaded. Then you could fly into the atmosphere and be in a linear setting, like maybe only being able to land in certain areas or on specific docking bays. The worlds could be constructed much like the workings of the Final Fantasy 8 airship sequence, where the terrain looked decent but wasn''t overly detailed. I suppose the same sort of linearity could work for other things as well, like where you can go and how far in towns or landscapes. The story could also be told mainly in text, with a few sound bytes here and there at important scenes. Of course since I''m not a programmer I have no idea how the mechanics of such things work, but logically it seems possible given the right game engine and such. Maybe it could be kind of like realistic anime or something (like the upcoming Xenosaga). To tell you the truth I don''t actually have a clue about making video games or starting a production team, I just had an idea and figured it sounded good enough to hear what others thought of it. Right now my idea is completely beta and I don''t even have a complete story down, but I would be interested in seeing a game like this take shape... Given I could find enough time, resources and creativity to keep the whole thing moving as I plodded along and learned the basics. Heh, I guess I''m just a simple gamer who has big ideas but only a small canvas and limited skill to work with

##### Share on other sites
I read the whole thing. I think you have great ideas for the different planets, and I also like your characters a lot. This is a great idea for a game. What particularly caught my interest was the vast amounts of worlds required and your mention of things like actually flying into and landing on planets. I''ve been considering things like this myself quite a bit. I''ve recently developed an interest in procedural world development. Not simply for terrain, but even more complex things like cities, buildings, plant and animal life, etc.
At some point (as we are witnessing with games like Star Wars Galaxies, now currently delayed until the end of 2002, which really means the middle of 2003), in order to keep making the worlds bigger and bigger the development time is going to shoot through the roof, or the costs for staff will.
Atleast the partial answer is to have as much of the common material in the game world generated for you, so the dev teams can focus more on the particulars. If you think about it, it makes a lot of sense. If you want to walk around in a creepy forest a programmer shouldn''t have to model every tree.. When someone smart with a good algorithm could do the whole thing much easier.. and have the technology applicable to other scenes or settings. That same modeler could have his time much better spent on making the impressive state-of-texas sized super battle ship that much cooler.
Of course much respect must be given to Elite for this kind of idea. Seems like with the new technology and bigger budget available to games these days we could make a similar increase in the level of detail of these types of universes.

##### Share on other sites
just make it a 2D Game (www.tibia.org) and go for it

##### Share on other sites
I once read a short sci-fi called Heavy Planet . It was actually a speculative fantasy on Jupiter, a heavy, dense world of which very little was known at the time. Due to the prevalent knowledge then, the author supposed that the natives of Heavy Planet would be powerfully built, possessing thick skin (as much to protect them from the UV radiation seeping through their thin atmosphere as to shield their internals from the atmospheric pressure). Also, the planet was envisaged as being mostly aquatic, so the people had scales like fish and were powerful swimmers.

In the story a ship from another planet, which we infer is earth, crashes onto the surface of Heavy Planet. Naturally, it lands in the water. Because of the immense atmospheric pressure the walls of the ship become malleable - for those who''re still alive. The pressure was too much for the humans in the ship who were crushed instantaneously. And so forth.

What I''m pointing out is the interplay of atmospheric factors on development and ''restrictions'' which become an integral part of gameplay. If you know that you can survive an environment but the enemies in pursuit can''t then that environment becomes an effective hiding place - maybe even a base of operations. At least, until your enemies get their hands on some technology that allows them to deal as well.

Just a few thoughts.

##### Share on other sites
There is a game coming out in a few months called Freelancer, by Digital Anvil and Microsoft. It's not exactly an RPG but it's got a few of the better elemnts from my game idea. Looks like it will be a great game: http://www.microsoft.com/games/home/games.asp?g=122

Edited by - Cranium-Ticker on September 5, 2001 1:25:38 AM

I won't support M$monopolistic and illegal behavior. Compared to the project I'm working on this game seems unintersting and without appeal, compared to the project of this thread it also seems less interesting. New trailer is interesting, but as everyone knows that doesn't show the game as it'll really be, and that doesn't show gameplay at all. -* So many things to do, so little time to spend. *- Edited by - Ingenu on September 5, 2001 4:52:36 AM #### Share this post ##### Link to post ##### Share on other sites Interesting idea, but I think you have some of your terminology mixed up... Galaxy: A galaxy contains tens of billions of stars. A system with only two stars does not qualify as a galaxy. I think solar system or star system would be a better term. Quasar: A quasar is not a star... it is in fact a very large object thought to be a young galaxy in formation. Perhaps you meant a white dwarf star? Edited by - Sandman on September 5, 2001 8:31:07 AM #### Share this post ##### Link to post ##### Share on other sites Lol, I guess I''ll have to go back to school and brush up on my astronomy before attempting to embarrass myself in front of thousands of gamers #### Share this post ##### Link to post ##### Share on other sites A good idea would be to put 4 people per planet. One or two graphic artists/modelers, and one or two programmers, and then someone who knows about the planet. Of course, if your paying these people you will need an extra couple hundred thousands dollars. This way, noone is over worked. Also, you should make different races availible to the players. Humans are obviosly what you planned to be dominant, but you should have a long debate with a few others about this. Maybe earth shouldnt even exist anymore, make sure you have design docs before you start, or it will go down the drain. "I''ve sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do''Urden #### Share this post ##### Link to post ##### Share on other sites Heh, yeah I almost forgot about that 200,000 bucks I had stored in my glove box for emergency epic game making... I''ll have to go and pull that out now that it''s fresh in my memory #### Share this post ##### Link to post ##### Share on other sites starfight II rocked on the mac #### Share this post ##### Link to post ##### Share on other sites WARNING: HOMAGE TO ONE OF MY FAVORITE MULTIPLAYER GAMES EVER FOLLOWS I like the idea. This thread reminds me of a an idea I''ve had for a while now. Anybody remember TradeWars (in the old 2400bps BBS days)? I''d like to see a MMORPG-type thing using TradeWars as the basic framework, with lots of other things thrown in. You''d buy ships, customize them with better weapons, etc. (for a price, of course). You''d have to find the perfect balance for your ship--cargo capacity for trading(making$) vs. the ability to whoop ass and move fast. Like in the old game, you and other players could form corporations, buy genesis torpedos to create your own planets, etc. The planets could generate resources, which you could sell, assuming you''ve defended them well enough to prevent others from taking the resources or just stealing the planet. You could also build fighter factories on the planets for defense. The old BBS game also kept an alignment-type rating... you could get positive or negative points, depending basically on who you killed-- there was even a wanted list with rewards for killing certain people. There were computer-generated bad guys (they actually called them Ferengi), and good guys, and starports etc. And, of course, it kept an experience-type rating.

That was all just from the old game. In a new version, there are many things that could be added. First of all, instead of only 3 items available to trade there could be A LOT. Fighting COULD be real-time. Mines and other defensive devices/ships could be more precisely customized (NOT to attack specific other friends or teams). Instead of having specific sector numbers you are allowed to warp to from each sector, you would have a true 3d space in which you could move (and the occasional worm-hole shortcut)... and your on-board computer could save locations of specific planets and trading posts to avoid the confusion of finding things in a large 3d space.

I know the whole space-trader concept has been done (esp. in 2d), but I think the TradeWars idea is absolutely perfect for one of today''s MMORPGs. Unlike in the old days, you and teammates could actually coordinate an attack on an enemy planet in real time.