How to use ID3DXSPRITE
Hi All,
ive searched all over and i cannot find anything that will tell me how to use ID3DXSPRITE or simaler,
i want to draw sprites but the sdk has nothing on useing it and i cont find any other sprite class' so if someone
can point out a tutorial that i missed or show me how to use sprites i would greately apreciate it,
Thanks in Advance.
ive searched all over and i cannot find anything that will tell me how to use ID3DXSPRITE or simaler,
i want to draw sprites but the sdk has nothing on useing it and i cont find any other sprite class' so if someone
can point out a tutorial that i missed or show me how to use sprites i would greately apreciate it,
Thanks in Advance.
grep ( find in files ) is your friend.
when I grep on particles, I find several samples. AdvancedParticles, DeferredParticles, ParticleSystem, GPUBoids, etc
when I grep on sprites, I find that the DXUT UI controls use D3DXSprite, as well as the AntiAlias sample, BasicHLSL, Blobs, CompiledEffect. ConfigSystem, CustomUI, DepthOfField, EffectParam, EnhancedMesh, etc
At least in older SDKs ( try March 2009 ). and then try the newer SDKs.
when I grep on particles, I find several samples. AdvancedParticles, DeferredParticles, ParticleSystem, GPUBoids, etc
when I grep on sprites, I find that the DXUT UI controls use D3DXSprite, as well as the AntiAlias sample, BasicHLSL, Blobs, CompiledEffect. ConfigSystem, CustomUI, DepthOfField, EffectParam, EnhancedMesh, etc
At least in older SDKs ( try March 2009 ). and then try the newer SDKs.
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