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Drawalpha alternative??

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the drawalpha method seems to be very slow i suppose you can only use about 7-9 Grafics with alpha blending without loosing too much speed. is there an alternative method to draw alpha tranparent items?

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thought so...
well, then its time to learn how to use D3D (and how to degrade the whole useless stuff so it only gives me an simple alpha imagedraw )

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i tried to use "Powerdraw", but when i try to compile all i get is many times "Incompatible Types : TDDSurfaceDesc2 and TDDSurfaceDesc"

is that because powerdraw was made for DX6?

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uhm... (i apologize for my amatuerish dumbness

well i tried... i changed "Fsurface = TDDSurfaceDesc" and added a "2"... this solved just one out of 7 or 8 lines...

the others are dependant from an imagelist.item surfacedesc... and i unfortunatly have no idea where to change this declaration.

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