For me, i found the book very helpfull because it taught me about the common files framework that the DirectX8 SDK uses, and the sdk has alot of examples on it which are very good for both beginners to experts, but before i got the book, the SDK examples were these horrible complex monsters that scared me, but begining direct3d explained how to use them and how they are organized, so for that i found it extrememly helpfull. Also, before i got he book, i was doing alot with DirectX7 3D but had tried to make the jump to Direct3D8 on my own but wasnt getting it (as the SDK examples werent much help to me), but after getting the book i am now doing multi-texturing, bumpmapping, shadowmapping, alpha blending and all that fun good stuff, so for me it was totally worth it, there is alot in the book you probably wont use, but the parts you do use you will be glad you got the book. Now I have advanced beyond the book and I am now able to analize the advanced examples on the SDK.
Possibility
Beginning Direct3D Game Programming book??
I have the book; I bought it about 3 months ago. This book was not well written. I will use the book for a directx 8 reference since I prefer books to online tutorials and documentation. This book is not a good teaching tool for people of all levels. I got the book because it did not overdo oop like some books do. The Zen book uses a lot of classes, but at least it is a better book. Authors early in their careers don''t always do a good job on their first books. I suggest not getting this book to people who haven''t already, but if you have, go to online stores and review the book and give it strong criticism even if you liked it. Maybe you should E-mail the author. Authors learn from mistakes eventually, if they know what the mistakes are.
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