Chuck (Preview)

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6 comments, last by Dantus 13 years, 1 month ago
Hi all
Chuck (Preview) is my first "published" game. I am basically looking for feedback.
As I didn't get a lot of valuable feedback so far, I would be very thankful for constructive criticism.

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Thanks a lot,
Dantus

PS In the "Your Announcements" forum, it is mentioned that if one is looking for feedback, this would be a better place to ask. So I hope it is the correct forum.
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That's quite cool actually, good use of a physics engine to make a platformer. Graphics are cute as well.
Good use for the unity engine, the game looks very nice, good work.
Thanks a lot for the positive feedback. You made my day :-)

Good use for the unity engine, the game looks very nice, good work.


I personally do not like when I need to download Unity web player at every machine where I want to play this game <_<

But the game itself looks nice, if it is your very first game then it is great!
I create cool-looking Graphical Installers in NSIS:
http://unsigned-softworks.sk/installer
http://unsigned-softworks.sk/en/images/gallery/solutions/solution_1.jpg
http://unsigned-softworks.sk/en/images/gallery/technical/technical_1.jpg
hey, your game is very cool.. what programming language and graphics library (OpenGL ??) you use to develop this ?? Can you share your success story ??
TSlappy, it was my decision to use Unity, so if I make a webplayer game with it, it is unavoidable to download a plugin. It would be the same with flash games. But I see your point and it is true. As far as I know the Unity developers are working on a special webplayer that uses Google's Native Client, which at the end would allow to play Unity games without plugins. But that is not something I can change.

devmitra, I use Unity which is a whole game engine. The only thing I can acutally do is writing scripts. Everything else is already made by the Unity developers. In Unity you can code in C#, UnityScript (a dialect of JavaScript) and Boo (a dialect of Phython as far as I know). With a pro version, you would be allowed to use native code plugins, written in C, C++ or whatever you want. But that's not allowed for webplayers due to security reasons.
So far it is actually not a success story as there are way to few people on Kongregate who are actually playing and rating the game in a positive way.
I was asked to make a video footage. Added it in the initial post.

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