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What can I use for 2D game (like Warcraft II): OpenGL ? Qt ?Other ?

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Hello everybody,

I'm wondering about which tools and librairies are the best to develop a 2D game (tile based). What would be the easiest and the better way to do so, OpenGL + glut ? OpenGL + SDL ? OpenGl + Qt ? Qt (alone) ? SMFL ?
I'm coding it in C++.

Many thank's for your help.

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I'd go with SFML. SDL is also a decent choice. I wouldn't waste time with OpenGL, since it would just take much more time to do anything.

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Thank you for your answer. I've just started to try to make my game under Qt (with the QPainter).
For the moment, it's very easy, very smooth and quite fast. But I wouldn't be surprised if it becames "unstable" because it's not the most common way to create a game [img]http://public.gamedev.net/public/style_emoticons/default/rolleyes.gif[/img]
So in the case it becomes bad, I may use SFML as you said.

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