Sign in to follow this  

Texture coordinate from position and normal (for terrain)

This topic is 2491 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

Does anyone have a good idea on how could I generate texture coordinates from a position and normal?

I am generating a terrain, but I cannot create texture coordinates for it that actually look well.

I tried projecting from up, but when that looks very bad at steep angle. I also tried projecting from all the axes depending on the angle of the normal, but that gives me weird artifacts.


So maybe someone had a similar problem, or has some idea on how I could fix this?


Any idea is greatly appreciated.

Share this post


Link to post
Share on other sites
Guest God Almighty
[quote name='jsg007' timestamp='1297975734' post='4775571']
I tried projecting from up, but when that looks very bad at steep angle. I also tried projecting from all the axes depending on the angle of the normal, but that gives me weird artifacts.

So maybe someone had a similar problem, or has some idea on how I could fix this?

Any idea is greatly appreciated.
[/quote]

You could try looking [url="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html"]here[/url] for a description of how to (among other things) texture terrain (section 1.5).

Hope that helps,
God

Share this post


Link to post
Share on other sites

This topic is 2491 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this