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rouncer

distance field raymarcher landscape demo

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http://img72.imagesh...hot6shadows.png

Ive just finished (in about a day) a little distance field demo, I would like to see how it would run on peoples gpus, as its 100% gpu, no cpu.
I compute the scene a ray per pixel, if you want, you can actually edit the shader that comes with the program, and in the "distance_field" function
is the code which creates the landscape, and you could edit it and make your own land if you wanted. Only 2 textures are used at this time, just rocks
and on any topmost part of the map it renders animated grass.

http://www.filefactory.com/file/b57gd34/n/raymarcher.zip

Just how fast it went, what your cpu was, any comments about the aesthetics would be cool. thanks guys!

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