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distance field raymarcher landscape demo

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Ive just finished (in about a day) a little distance field demo, I would like to see how it would run on peoples gpus, as its 100% gpu, no cpu.
I compute the scene a ray per pixel, if you want, you can actually edit the shader that comes with the program, and in the "distance_field" function
is the code which creates the landscape, and you could edit it and make your own land if you wanted. Only 2 textures are used at this time, just rocks
and on any topmost part of the map it renders animated grass.


Just how fast it went, what your cpu was, any comments about the aesthetics would be cool. thanks guys!

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