OpenGL 4.1 MIT / BSD / zlib licensed 3D engine
Anyone know of an OpenGL 4.1 3D engine project with a MIT / BSD / zlib style license? Very strictly not interested in GPL or LGPL code. No particular feature set or state of completion required, just that 4.1 is actively being worked towards and hasn't languished in apathy.
I don't know of any and probably there isn't since the features added are very specialized.
If there is one that supports a GL 3.0 context, then adding support for higher versions is easy. You can ignore gl 3.0, 3.1 and 3.2 and just jump into 3.3.
If there is one that supports a GL 3.0 context, then adding support for higher versions is easy. You can ignore gl 3.0, 3.1 and 3.2 and just jump into 3.3.
Because it is DX11 comparable.
Sure, but what features specifically are you after? I could write a program drawing a triangle using GL 4.1 in a few minutes, but assume that wouldn't be very useful to you. GL version used is largely irrelevant. The features the engine implements are what matters.
[quote name='bvanevery' timestamp='1298133175' post='4776341']
Because it is DX11 comparable.
Sure, but what features specifically are you after? I could write a program drawing a triangle using GL 4.1 in a few minutes, but assume that wouldn't be very useful to you. GL version used is largely irrelevant. The features the engine implements are what matters.
[/quote]
I guess you figure there were no reasons to create GL 4.1. Other people figure otherwise. Not enough other people presently, though.
BPTC compression and tessellation seem like good reasons to want 4.x.
To OP: I can understand not wanting GPL, but what's your worry about LGPL? Are you after a commercial fork of an OS engine?
To OP: I can understand not wanting GPL, but what's your worry about LGPL? Are you after a commercial fork of an OS engine?
To OP: I can understand not wanting GPL, but what's your worry about LGPL? Are you after a commercial fork of an OS engine?
If I end up not liking the developers or coming to disagreement with them, I want totally unfettered power to go my own way. The dirty little secret of open source is it's not about the code, it's about the people. One hopes that cooperation prevails, but when it doesn't, I can't have that impact my commercial ambitions.
bvanevery, you do realise that you may have a lower OGL context and still have access to DX11 specific features right? Letting you know as this might be easier to find. A pure 4.1 OGL engine might be hard to find, but vendor specific features on top of older engines are quite common updates.
Cheers
Cheers
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