Jump to content
  • Advertisement
Sign in to follow this  

An interesting side-effect of using quaternions

This topic is 2676 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

As found by Dave Kaemmer, of iRacing:


Not anything you'd normally notice in 99.9% of games, but due to iRacing's neccesary realism it was spotted.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!