Jump to content
  • Advertisement
Sign in to follow this  
BattleMetalChris

An interesting side-effect of using quaternions

This topic is 2775 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

As found by Dave Kaemmer, of iRacing:

http://www.iracing.com/news/blog/q-circles-the-crop-circles-of-iracing/

Not anything you'd normally notice in 99.9% of games, but due to iRacing's neccesary realism it was spotted.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!