Jump to content
  • Advertisement
Sign in to follow this  
cPugh

3rd person camera

This topic is 2705 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello all,
In all the games I've worked on before, I've always used a 1st person, fps style camera. So, I'm well familiar with the fundamental mathematics of creating and updating a camera.

However, I've recently inherited a project which is in 3rd person, and one of my jobs is to work on the camera system. There is a pretty functional 3rd person camera there, so I probably won't make dramatic changes or anything, but 3rd person cameras are still something I've never done before. Right now before I plan what I'm doing I'm conducting a literature review to see what all is out there and I was wondering if anyone with more experience can point me to the "canonical" works on this subject while I conduct my own searches.

I'm looking for:
1) Articles on the technical issues 3rd person perspectives entail. Eg, making sure that the camera avoids obstacles, doesn't obstruct the player, always shows important objects, etc.

2) Use of camera perspectives from a more artistic standpoint. Ways to use camera perspectives to communicate information and emotion to the audience. I'm sure there's tons of resources from the film industry on this subject.

I would appreciate any help in this matter.

Thanks,
Chris

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!