Odd ID3DXFont problem

Started by
2 comments, last by liamf1986 13 years, 2 months ago
Hello all,

I'm having an odd issue with ID3DXFont.
I'll start by posting an image of the problem and maybe someone will recognize it straight away,

craptext.jpg

That supposedly says Debug Mode....
This problem only occurs when the DrawText() function of any font object is only called once. If I draw another line later in the program both lines draw perfectly fine, as shown below,

goodtext.jpg

The problem is localized to each instance of ID3DXFont, meaning I can create 2 instances of ID3DXFont draw 2 lines with one instance and they will draw fine but if I only draw one line with the other instance that line will draw incorrectly.

My Text drawing code is as follows;


device->ClearScreen(bgColor);
device->BeginScene();

spriteInterface->Begin(D3DXSPRITE_ALPHABLEND);

RECT fontPos;
SetRect(&fontPos, xPos, yPos, 100, 100);

debugText->DrawText(spriteInterface,
"Debug Mode",
-1,
&fontPos,
DT_LEFT | DT_NOCLIP,
D3DCOLOR_XRGB(255, 255, 255));

spriteInterface->End();

device->EndScene();
device->Present(NULL, NULL, NULL, NULL);


Greatly appreciate any help anyone can offer,
cheers Liam F
Advertisement
Oh I forgot to mention,
I just transfered this project from a Windows 7 laptop to a windows vista laptop which is when the issues arose. The text was always displaying fine on the other system.

Both systems have The latest Direct X SDK (June 2010) and both running the Visual C++ 2010 express edition IDE.

Thx again, Liam
Do you have the latest drivers for the laptop?
Get them from Intel/NVidia/ATI and not just those available from Windows Update.
Looks like that was the problem, forgot to update that while I was doing everything else, Doh.

Thanks for the reply.
Liam F

This topic is closed to new replies.

Advertisement