Sign in to follow this  

texture filling using barycentric coordinate

Recommended Posts


im trying to build a program to read texture coordinate from obj file format and write a texture pixel based on that. i tried my code, it works but there are lots of empty unfilled pixel(texel) and it looks like this:

(dunno why can attach here as an image)

im not sure whats wrong, i already use double precision so its pretty good. the code it too complicated im curious if there is an algorithm over the internet to do such thing. anyone can help me?

thanks in advance

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this