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texture filling using barycentric coordinate

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im trying to build a program to read texture coordinate from obj file format and write a texture pixel based on that. i tried my code, it works but there are lots of empty unfilled pixel(texel) and it looks like this:


(dunno why can attach here as an image)

im not sure whats wrong, i already use double precision so its pretty good. the code it too complicated im curious if there is an algorithm over the internet to do such thing. anyone can help me?

thanks in advance

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