Jump to content
  • Advertisement
Sign in to follow this  

[XNA] Managed-Native interop on 360

This topic is 2678 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'd like to make use of a native C++ library in my XNA game. I plan to deploy to the Xbox360 and I'm wondering; if I wrap the library with managed code (C++ / CLR), will I be able to run it on the Xbox? I can link against it either statically or dynamically - if either will make a difference. I have access to the full source, so creating the wrapper shouldn't be a problem.

My only other alternative is to create a managed counterpart of the library, which would be quite time-consuming.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!