I'd like to make use of a native C++ library in my XNA game. I plan to deploy to the Xbox360 and I'm wondering; if I wrap the library with managed code (C++ / CLR), will I be able to run it on the Xbox? I can link against it either statically or dynamically - if either will make a difference. I have access to the full source, so creating the wrapper shouldn't be a problem.
My only other alternative is to create a managed counterpart of the library, which would be quite time-consuming.
[XNA] Managed-Native interop on 360
Native code is not allowed on the Xbox with XNA Creators Club so you will need to port said library.
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