Jump to content
  • Advertisement
Sign in to follow this  
deepthought

graphics pointer for SW rendering

This topic is 2700 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

how does quake2 obtain a graphics pointer for software rendering? i've tried SDL, but sdl_flip is too slow for my purposes. i need to be able to get a pointer in both windows and linux.




Share this post


Link to post
Share on other sites
Advertisement
On Windows, pretty sure it uses DirectDraw or GDI DIB Sections instead if you use a command line switch. This is what SDL does internally if I remember right, at least on Windows. Don't know how it handles it elsewhere.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!