I've been working on Game Design Documents for a while but I need the opinions of others to improve. Can anyone critique the game design document I've attached and give me feedback on it?
About the game in the document:
The game is a casual game where the player would use their mouse to cause a falling sphere to explode into fireworks for points.
Request: Critique a Game Design Document
No offence, but what you have there is not even a design treatment, let alone a GDD. I've seen longer one-pagers, for God's sake!
First of all, add your name and the document's version on the cover. Next, if you have a table of contents with numbered pages, put the numbers on the pages, too. It may be a PDF for now, but when it's printed, people don't count the pages to see which is the current one.
Don't just add a sentence to each, um, category. A game designer's job is to write. So you do that. Add as many details as possible: all of them, that is. You see, a GDD is not necessarily a technical document. It describes everything the gamer will see and do in the game, in a manner that allows everyone to understand it.
I'd say more, but I'm running late. Good luck!
First of all, add your name and the document's version on the cover. Next, if you have a table of contents with numbered pages, put the numbers on the pages, too. It may be a PDF for now, but when it's printed, people don't count the pages to see which is the current one.
Don't just add a sentence to each, um, category. A game designer's job is to write. So you do that. Add as many details as possible: all of them, that is. You see, a GDD is not necessarily a technical document. It describes everything the gamer will see and do in the game, in a manner that allows everyone to understand it.
I'd say more, but I'm running late. Good luck!
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