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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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owl

No pixel is an island...

18 posts in this topic

A PIXEL died. :(

[img]http://galeon.com/chess2/foto15.jpg[/img]


[img]http://galeon.com/chess2/foto16.jpg[/img]
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Get a really powerful magnet. The ones you use to clean tropical fish tanks are ideal. Hold it against the problem area for a few minutes.

It won't actually solve the problem but it does look fricking trippy. Probably doesn't work on modern flatscreens. What a loss to humanity that is.

When I was a child, I enhanced a black and white television with this method. But nobody ever listens to me.
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[quote name='Aardvajk' timestamp='1298576045' post='4778582']
Get a really powerful magnet. The ones you use to clean tropical fish tanks are ideal. Hold it against the problem area for a few minutes.

It won't actually solve the problem but it does look fricking trippy. Probably doesn't work on modern flatscreens. What a loss to humanity that is.[/quote]The paths of the electrons from the electron guns to the glowing phosphor dots in the CRT are controlled by a pair of electromagnets (one for the X axis and one for the Y axis). Holding a magnet near the screen alters the path of the electrons, and can end up steering electrons intended to strike the red phosphor dots onto the green or blue phosphor dots, hence the physical distortion of the image and the crazy colours.

The shadow mask (which is intended to only let electrons from the red gun strike red phosphor dots, electrons from the green gun strike green phosphor dots and the electrons from the blue gun strike blue phosphor dots) is made of metal and can become magnetised by the presence of an external magnet, temporarily distorting the image. The degauss button produces an intense alternating magnetic field that demagnetises the shadow mask and undoes the effect. However, very strong magnets may physically distort the shadow mask, resulting in permanent damage. I wouldn't recommend holding a strong magnet near any monitor you're fond of.
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I frequently revive dead LCD pixels with the proper application of pressure

I've got one that I haven't been able to get rid of permanently though, that was in the center of a 40x40ish pixel dead spot that occurred after I smacked a monitor with a keyboard :(
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This is the most tragic and terrible thing to happen in the 21st century so far.
RIP Steve. (We grew up together)
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