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Socket server for 2D MMO

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I'm starting to code a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them.

I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL.

I have many questions :

  • Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ?
  • Those servers are Flash Remoting (AMF) capable ?
  • Those servers manage all the object's game persistence? Then there's no need to create a database ?[/font]

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