Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

JaZsT

AI from TAN's book...

This topic is 6261 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello !!! I am trying to modify the AI algorithm from TAN''s book, so that I could use it for my ISO engine.......but strange things happens.......It doesn''t work right. I think that the problem is, that the sample program from the book uses square tiles instead of isometric... So I guess that there are needed some modifications, but I just can''t figure it out...... If anyone knows what to do, please help !! Thanks in advance !! -- Uros

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!