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IPX Tunneling over IP

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hello, i was wondering, how would i go about tunneling ipx over ip, so that i can play starcraft with other friends... without going though gamespy, or kali, or other game servers, ... how would i go about programming someitng that would tunnel ipx packets over the internet? --------------------------------- A N.E.W.S.T. Member http://www.newst.org http://www.directgamesonline.com

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humm.. i was doing a little more research on this topic, and to preform this in a windows enviroment, think VxD programming is what is needed.

let me know if there is another alteritive then programming virtual device direvers.. the simpler the better.

thanks


---------------------------------

A N.E.W.S.T. Member
http://www.newst.org
http://www.directgamesonline.com

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A Netware server can provide IPX tunneling services - but that means you need to be able to tell starcraft a routed IPX address - which is unconventional.

You could also try using www.kali.com, it provided this service for IPX games. You could play WarCraft and the like online.

Magmai Kai Holmlor
- Not For Rent

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Guest Anonymous Poster
Well, this is something like using NAT´s
i know this is imposible by DirectPlay but if you find a way tell me

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Hiya,

as an idea..

would it not be possible to make a program which basically had a DirectPlay component which acted as if it were the player on the other computer (it would connect to the game using the correct GUID for starcraft.. i read on a german site (badly translated) that the GUID for starscraft was 64823540-e39a-11d3-9651-0080c8e4028d .. btw i wouldnt mind testing this on another game.. anyone got an idea how to extract a GUID for directPlay from a game lol i tried with no luck) this would then forward any messages from the directplay component over a tcp socket to the other player.. they would have the same program running which would then transport the tcp message over its directplay component to the other user and vice-versa

in theory i think it would work.. more complex with > 1 player but not much.. just require multiple client tcp sockets.

the main difficulty i see is getting the correct GUID

~ tim

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