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Mind Calamity

Fighting System (Slicing Enemies)

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How wold I make a fighting system for my zombie game ? I want to be able to slice-open heads with a shovel or cut them in half with a blade, but that seems like an impossible task with animation, what are the ways to hurt the player's enemies ?

I'm thinking of using OGRE as my graphics engine accompanied with a few other libraries to compose a game engine.

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How wold I make a fighting system for my zombie game ? I want to be able to slice-open heads with a shovel or cut them in half with a blade, but that seems like an impossible task with animation, what are the ways to hurt the player's enemies ?

I'm thinking of using OGRE as my graphics engine accompanied with a few other libraries to compose a game engine.


Hi,
I recommend you to read this:
http://www.valvesoft..._l4d2wounds.pdf
and maybe also some other publications about L4D and L4D2 at http://www.valvesoft...blications.html

It maybe won't be exactly what you need, but it could show you some concepts applicable in your situation.

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What way would you suggest as being the simplest to learn and implement ? I mean the easiest way to make zombie killing cool, but a way that would require the least work on my side as a programmer.




I really need a tutorial for this kind of stuff...

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the simplest way would be to just have several version of the same zombie model(without had, without arm etc)
and then switch them when needed

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