Fighting System (Slicing Enemies)

Started by
2 comments, last by Danny02 13 years, 1 month ago
How wold I make a fighting system for my zombie game ? I want to be able to slice-open heads with a shovel or cut them in half with a blade, but that seems like an impossible task with animation, what are the ways to hurt the player's enemies ?

I'm thinking of using OGRE as my graphics engine accompanied with a few other libraries to compose a game engine.
Advertisement

How wold I make a fighting system for my zombie game ? I want to be able to slice-open heads with a shovel or cut them in half with a blade, but that seems like an impossible task with animation, what are the ways to hurt the player's enemies ?

I'm thinking of using OGRE as my graphics engine accompanied with a few other libraries to compose a game engine.


Hi,
I recommend you to read this:
http://www.valvesoft..._l4d2wounds.pdf
and maybe also some other publications about L4D and L4D2 at http://www.valvesoft...blications.html

It maybe won't be exactly what you need, but it could show you some concepts applicable in your situation.
What way would you suggest as being the simplest to learn and implement ? I mean the easiest way to make zombie killing cool, but a way that would require the least work on my side as a programmer.




I really need a tutorial for this kind of stuff...

the simplest way would be to just have several version of the same zombie model(without had, without arm etc)
and then switch them when needed

This topic is closed to new replies.

Advertisement