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It was almost 10 year before, when i saw the first home-made RPG-s, wich created in old 2d rpg maker softwares.
Some of them was so cool, i was played months with them. Some of these games contains much cool stories, that
not even an aaa game will have ever. These creative persons, who designing this games, are a secret crown on the head
of the game industry. This is why i created this software, to give a new power in the hands of this community.


I was tryed to create this Maker as the most possible simple, easy-to-use tool, wich reminds the user to the
old makers while offers the new power and experience of the full 3d graphics.

Maker3D is a powerfull 3D RPG maker environment.

The software is designed to provide user-friendly and familiar RPG creation tool for the maker-community. Software offers an easy, self-documenting clickable/writable scripting system based on BASIC programming language. With chipset and tileset based map editing, you can easilly create the universe for your game. To use the application, no programming skills needed. Maker3D ships with large built-in content, including tilesets, chipsets, monsters, avatars. Everything, you need.

Select-and-click based level edition

Just select a model from the left list by clicking with the mouse, and click on the map. Its so simple to create your rooms, cityes, houses, caves. Select a pen, and paint your ground. Select a texture, and change the ground tiles. Just like in the old 2d rpg maker softwares, Maker3D offers an easy editor system to create your maps within minutes. You need more than the built-in chipset and tilesets? No problem. Maker3D offers support for the most popular object and texture formats, including .3ds, .obj, .c, .jpg, .bmp, .tga

Built-in character creator wizzard

Select the hair fashion, select the panties, select socks, shoes, gloves, etc... In Maker3D, you can just simply click together your heroes, NPC-s, and enemies. You can simple add your textures too, and the finished models does not needed to be exported: they just work. You viewing the characters in real time while you editing them, you can rotate them with the mouse, and check them from multiple directions.

Documentation-free knowledge

Handling Maker3D is even simplyer than handling the old 2d rpg creator softwares. Just check the example game, read everything wich is writed out to your screen, and put your game together.

Easy script/event editing

You can place your scripts on the world map, and you can simply write them. You not need to learn Maker3D-s syntax: just click on the command! For example, to create a script wich loads a modell, just click on the command LOAD_MODELL, select a modell from the pop-upping content browser, then point on a location on the world map. You can use variables, cycles... FOR, IF, you can build up your scripts with the help of the famous BASIC programming language. After you click or type a command, the command's syntax appears, and a tiny example that shows the working of the specified command. You can place up to 80 script on a map: they will executed parallelly. Almost 100 scripting command: text writing, messaging, sound handlig, everything you need.

Built-in battle system

Maker3D has built in HP / MP / Item / Magic / Attack / Block based, turn-based traditional JRPG battle system. You can add up to 4 hero and 4 enemy to the current battle. You can handle the battle system easilly from the script-system. Running a battle will not even break the other running scripts on the map. Add your heroes, monsters to the battle system, and enjoy the battle with the epic battlecamera system.

Loading and saving

Game created with Maker3D offers loading and saving ability, wich restores your characters, variables, and items. It even saves a screen dump, wich is associated to the save slots.


What you see is what you get. You can just try your map in Maker3D immediately, and return to the map edition. Maker3D has debugging ability: watch your variables, frame per second rate.

Save executable

Maker3D can export an executable from your game. Your exported game can be easilly shared with your friends or on the internet. Your exported game is LOGO-FREE. Its not necessarry to install your game on the users machine, its enough to be copyed. No external runtime packages, and no other horror.

Modern 3D graphics

Maker3D got modern 3D graphics, with real time lighting and real shadowing. Particles, anti-aliasing, motion-blur, glow, gamma... Everything, you need. Maker3D is the ONLY usable 3d rpg creator software. This is the only existing software wich offers the simplycity of the old 2d rpgmakers and the magic of real 3d.


Get some food, turn off the lights, sit down, and feel the power of your creativity. Create your own RPG! Get Maker3D today!


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This looks really neat! I'm a hard-core computer programmer, but I have no problem with using tools like this if it does what I want and it saves me time. I'd love to try it out, especially since it has a scripting system.

By they way, the website does not say what the limitations of the demo are. Can you elaborate on this?

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Sorry for my late answer. Demo version is not usable, becouse it cannot save. So with demo version, only maps can be tested on-the-fly, and able to learn the handling of the software, and scripting.

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[font="Times New Roman CE"]
[font="Times New Roman CE"]As smart people say, all good things come free. Like blender ;)[/font]
[font="Times New Roman CE"]
[font="Times New Roman CE"]quotation from the maker3d site : [/font]
[font="Times New Roman CE"]
[/font][font="'Times New Roman"]The software has NO PRICE.[/font][/font][font="Times New Roman CE"][color="#008000"] PAY WHAT YOU WANT.[/font]
[font="Times New Roman CE"][color="#008000"]
[font="'Times New Roman CE"][color="#008000"]

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New version with serious fixes done, but needs to be tested. I can send the new version after probably after 1 week.

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BUILD 657:

-Multithreaded texture browsing
-Sprite commands was broken
-Alpha setting from sprite mover was missing
-Added PNG handling (for now 24 bit only)
-key_anim command caused crash if recived bad keyframe
-Texture garbage collection: smaller memory req.
-The system sometomes rotated things while nobody asked it to do like that, fixed.
-New command: MODELL_RAW_ANGLE
-New command: QUESTION
-Added command: CAMERA_QUAKE
-Maker3D and runtime windows is resizeable now
-Mouse wheel caused flickering lists at the list end. Fixed.
-In the TELEPORT menu, mouse wheel was not worked. Fixed.
-IF/ENDIF/WHILE/etc commands showed wrong syntax in the cells. Fixed.
-Negative number decoding was broken
-TEAM_MANAGEMENT true/false - If true, the system stores the hero team battle settings for every battle, and based on this, offers item/team viewing in the main menu.
-TEAM_EXP exp - adjusts the teams EXPerience points up or down. 1 and -1 accepted. Only works, if team management is enabled.
-Speed handling in the battle system was broken (it ignored the values)
-New map added to the example game: team_management.bas
-Some small bugs in editor has been fixed
-Battle camera's area is decrased
-Script editor hint was broken for if/else/endif
-Spider model was buggy
-Battle system caused strange behaviors or crash if called without proper character setup
-EXIT_TO_MENU was broken in game mode
-Some small bugs fixed in the battle system
-Linux version's performance incrased

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BUILD 670:
-PNG-s with alphamap was loaded incorrectly
-Battle system's lag fixed by lowering minfps latency
-Some battle shocking effect added for the simple attack in the battle system
-The runtime now supports the folowing widescreen resolutions: 1360x768, 1280x768, 1680x1050, 1920x1080FullHD

*riot over, offer over.

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build 681

-Changed loading screen design
-Some small design changements in the maker's editor
-Changed right parameter panel
-Testing map now resets script execution properly
-Fixed pentagram flickering in the battle system
-Now editor automatically uses the Non-Power-Of-Two textures, if it can
-Battle system enemy selection may showed wrong enemy, fixed
-Enemy may attacked alreday dead hero becouse of an unitialized data in the code
-Magic list showed broken Red Magic parameters until it floated to the screen
-[color="Red"]60% speed up in the graphics pipeline
-Graphics engine caused matrix stack overflow, fixed
-Graphics engine sometime touched shader functions without reason, fixed
-Battle camera may showed wrong image when the teams showed
-Battle system printed memory garbage sometimes, when an attack affected the whole team
-Heroes and enemys now squat correctly, if they injured seriously
-Cacheing recived a loading bar
-There may was broken vertices above the heroes when they stopped walking, fixed
-20-30% speed improvement in the animated model loading
-Battle camera code now does not watch to upward if the enemy/hero is small
-Better radar
-Scripts was missing from radar, fixed
-Now you can switch lines in script editor by clicking into they line number
-From now, failsafe Direct3D mode available for GPU's without OpenGL drivers (experimental, in game mode only)

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Intel HD graphics series/GMA series are probably the most famous graphics deaccelerators, wich has around 50+ % market share in the universe among GPU's. And peoples are tortrued me, to make maker3d compatible with this beautifull graphics cards also.


So i just did it. I have added a low graphics quality mode to Maker3D, so the editor currently can run playable on Intel HD graphics series. It can found in the Maker3D menu, and can be adjusted in real time. It also can switched back to full graphics quality easilly. This maybee also helps on SiS and S3 graphics cards.

BUILD 704:

-accidentally, build 702 used a bit darker lighting modell. fixed.
-editor can be switched to low graphics mode (Intel GMA owners now can be happy)

please note: download mirrors will be refreshed within 2 day

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okay mamoswine, this time we gona reach 25 fps with 9800gt, i promise

BUILD 719:
-30% more FPS
-20% faster content loading
-fonts was mistakenly garbage collected sometimes
-bug fixed: some nvidia bugs (caused some missing lighting)
-added a door sound, a cow avatar, and a desert texture
-bug fixed: some minor collision glitches
-graphics fonts now got antialiasing
-bug fixed: small but annoying border for sprites
-fixed broken scrolling with the scrollbar

mirrors will be refreshed within 24 hours

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