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anupgupta

Soft Body Physics

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hello

i am currently working on a project on iphone and opengl which requires softbody simulation.

i would like to know as to how can i simulate a water drop movement (2D - top view) in my game.
i am looking for an algorithm which i can use for movement of water drop and also if a water drop comes near another water drop they should combine/merge and become one water drop again.
any suggestion or advice on this would be of great help.

Thank you :)

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hello

i am currently working on a project on iphone and opengl which requires softbody simulation.

i would like to know as to how can i simulate a water drop movement (2D - top view) in my game.
i am looking for an algorithm which i can use for movement of water drop and also if a water drop comes near another water drop they should combine/merge and become one water drop again.
any suggestion or advice on this would be of great help.

Thank you :)



Check out 2d meta-balls - sounds similar to what you need :)

http://www.gamedev.net/topic/484576-efficient-2d-metaballs/

Can be done with gfx hardware as well...

Ta, Paul.

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