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Adding OpenGL after the fact

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I am taking the plunge and starting work on my first game. I will be developing it using C# and SDL. It will be a fairly simple looking "top-down" view game. There will be little to no animations, mostly static sprites. If at some point in the future I want to incorporate OpenGL special effects, such as making some of the sprites glow different colors depending on certain criteria, etc., is that easy to tack on? Or would it change the whole design of the game.

I ask because I really want to focus on the logic of the game before I get wrapped up in learning OpenGL.

Thanks!


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It can be done. I have a game that im working on, due to the limitations of my crappy laptop (where I do most of my developing) it can built and run in a 2D or 3D configuration.

However it was designed from scratch with that in mind.

As long as you plan it, then yes its easy, but some experience of what the differences are between Opengl/not openl would help.


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