Always happy to help In return, sign me up for any beta!
Hehe, i sure will! :-)
This is your game. It is the furute. People could generate power from thin air as far as I'm concerned. Let the crystals emit a magnetic field, and lets say that two crystals that constantly orbit around each other generate power. Or that these crystals inherently have a charge, and melt away as they are used. Use your imagination and don't let stereotypes strangle you
Part of the problem of RTS games being converted into MMO is that RTS games generally have a strong Positive Feedback loop in them. In RTS games, this is important because it brings a swift conclusion to the game when one player gets the upper hand. However, in an MMO, there is no "swift conclusion" as the world is persistent and just because one player does well, it should cause the end of the game.
What is needed is a Negative Feedback loop that makes good players have to work harder and harder the more of a lead they want. This kind of change would completely change the dynamic of the game and the risk here is that it changes it beyond what RTS gamers want from their game.
The Positive Feedback Loop in RTS games is the: "Build Units -> Take over Resource Points using units -> Use resources to make more units" loop. This means that the better someone does, the easier it is for them to keep getting better.
One idea here is to have a limit the number of units the player can have. This can be a hard limit, or a soft limit. Hard limits have an (arbitrary) number of population points and each unit costs population points to field. Soft limits have an ongoing cost (upkeep) associated with each unit and the upkeep vs income values determine the unit limit.
The soft limit has a problem, that the player can still gain resources to increase their income and thus get around the soft limit restriction. The only way the soft limit works is to also limit the players ability to gain income.
So although I am more for a soft limit solution, it is harder to implement and you can usually get a similar end effect with a hard limit (so the hard limit is usually more practical, but I find the soft limit more aesthetically pleasing).
I'm not sure if anyone’s mentioned it and it may not be any help but i noticed on the Paradox interactive site that "Dreamlords: Resurrection" has launched. It's meant to be a Free to Play MMORTS, have not tried it yet so can't say if it's any good. The trailer does look a bit iffy but i guess i shouldn't judge a book by its cover:P. Anyway hope it helps, even if it just shows you how not to do it.