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iliak

Read portion of 2d texture

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Hi,

I can read whole texture image with a call to glGetTexImage. Is there any command to read only a portion of the texture ?
The worst scenario would be to use glReadPixel()...

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Hi,

I can read whole texture image with a call to glGetTexImage. Is there any command to read only a portion of the texture ?
The worst scenario would be to use glReadPixel()...


No. glGetTexImage reads the entire texture.

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