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thedodgeruk

what timers would you use for differnt parts of the game

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havok only like big times like 1 /60 for its update , so if you do that and only render once havok has updated then the game would be smoother

i would have thought that AI would not need to run that often , maybe 1/5 seconds, or even split that up

what would people recommend

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Eh? I don't quite understand what you're trying to convey.

Generally I try to avoid fixed step timers. Have one that is the source of truth for your game. Take snapshots of that timer at the beginning of each frame/iteration/unit of work for code that needs it.

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