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Tordin

DX11 Rendering Optimzation tips

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Hello!

I have been working on my engine the lastest and have come to this point that i have done the entire todo list.
I have tested the rendering engine and made about 7.5 - 8.0 millions triangels per frame with 100fps.

But i whant to be able to render more, and to do that we all need some tips & tricks!
So if some one have som good articel on how to beat the last out of the gpu is more than welcome!
aswell as your own tips and tricks!

oh, yes, this is for DX11 so any tips for the api is greate!

cheers!

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Are you looking to actually render more triangles, or are you looking to render scenes with more triangles? Because those are two different things.

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