Batching up Terrain 'Chunks'

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1 comment, last by jamesleighe 13 years, 1 month ago
So, my terrain is composed of 'chunks' and since the terrain can change from time to time (and other reasons) each 'chunk' has it's own VB and IB. The problem is that since I have to draw a large number of chunks for a reasonable view distance I have batching issues... Especially since you have to switch textures multiple times just to draw one chunk out!

I could batch things up by drawing 'passes' of each 'chunk' that use the same texture, but is this the only way?

Thanks!
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you might be able to batch all or most of the chunks in one pass if you are able to use Texture Arrays (needs DX10)
I'm at dx9 :(

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