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discodowney

What kind of AI is used here?

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In this case it's easy to see that they're using predefined spawning patterns following paths. You can spot that by the fact that every time the level is played, the same thing happens, there is no variation whatsoever, and the way the player moves doesn't affect what the enemies are doing. The only "decision making" there is where to fire...

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Yeah just wanted confirmation. Gonna be trying to make a 3D version of this. Gonna try to update the AI to make it more advanced though. Still gonna use scripting though cos ive never used it before and figure this is a good chance to learn

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