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Beathelas

Where do I start?

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I've been all over the internet trying to figure out where to start if I have a great idea for a game.
What i've found is that I should use Blender to create an .fbx model(with animations and textures), which I can bring into microsoft's visual studio.
XNA should then be able to put that model into a gameplay environment
Am I on the right track?

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you are very specific.

for XNA i m not sure.

but for game dev i would suggest 3ds if you are student else blender.

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I'd go with Blender as well, while it does take some time getting used to its UI it is a very powerful piece of software, while 3dsmax and maya both are better tools they're awfully expensive and i don't think you'll be allowed to use the student version commercially.

You might also want to look at truespace (free but hasn't been updated for 3 years, its fairly easy to use though) and Milkshape3D (pretty darn cheap),

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