Jump to content
  • Advertisement
Sign in to follow this  
alirakiyan

HDRCubaMap

This topic is 2747 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
What exactly are you after ?


Just HDR Lighting without postprocessing ( as in DXSDK HDRCubeMap sample) , tone mapping operator(s) , reflection/environment mapping on 64/128 bits texture,

or HDR rendering on a 64/128 bits buffer as part postprocessing ?


If you could specify it , I am sure it will be much likely that there will be more repliers...


If you are unsure about the topics above , but if you just want to implement something like HDRCubeMap the first three are steps to do so

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!