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alirakiyan

FXComposer and DXSAS c++

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Please some one tell me how to use FXComposer shadres in c++


It will be a very simple answer but, you need to figure out what to pass tp vertex shader from CPU side

It might help for common `material/lighting` shaders , but i am unsure regarding particle systems shaders in the FX composer

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When I use normal shaders, or standard DXSAS shaders in my project which uses DXSAS Library, every thing is ok

I use SasBindAddress and Semantics to specify the World,Project, and other standard parameters.

But in FxComposer Shaders,there is a "SCRIPT" that I think makes error.

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