Jump to content
  • Advertisement
Sign in to follow this  
tobi_fake_jr

sword trace effect

This topic is 2754 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was wondering how could I achieve an effect like this:

[media]http://images.wikia.com/zelda/images/d/dc/Spin_Attack_(Skyward_Sword).png[/media]

where I left a graphical trace of my sword or punch for example.

Share this post


Link to post
Share on other sites
Advertisement
use a particle system, the particle consist of two points (start and end, recorded from previous orientation of the sword). Then, render them by drawing triangle/quad strips...

Share this post


Link to post
Share on other sites
Or you could have a dynamic generated mesh rendering triangles in fan mode.

image008.jpg

I was just looking for something like that yesterday, and I crossed with the name Ribbon Trail.
Maybe you can refine your research with this name.

look at this:
http://www.gamedev.net/topic/562782-how-to-make-a-ribbon-effect/

http://www.gamedev.net/topic/358399-weapon-trail-effects-like-soul-calibur/

http://www.ogre3d.org/forums/viewtopic.php?f=2&t=59364

http://blog.sina.com.cn/s/blog_67b708440100ifa4.html

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!