I was wondering how could I achieve an effect like this:
[media]http://images.wikia.com/zelda/images/d/dc/Spin_Attack_(Skyward_Sword).png[/media]
where I left a graphical trace of my sword or punch for example.
sword trace effect
use a particle system, the particle consist of two points (start and end, recorded from previous orientation of the sword). Then, render them by drawing triangle/quad strips...
Or you could have a dynamic generated mesh rendering triangles in fan mode.
I was just looking for something like that yesterday, and I crossed with the name Ribbon Trail.
Maybe you can refine your research with this name.
look at this:
http://www.gamedev.net/topic/562782-how-to-make-a-ribbon-effect/
http://www.gamedev.net/topic/358399-weapon-trail-effects-like-soul-calibur/
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=59364
http://blog.sina.com.cn/s/blog_67b708440100ifa4.html
I was just looking for something like that yesterday, and I crossed with the name Ribbon Trail.
Maybe you can refine your research with this name.
look at this:
http://www.gamedev.net/topic/562782-how-to-make-a-ribbon-effect/
http://www.gamedev.net/topic/358399-weapon-trail-effects-like-soul-calibur/
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=59364
http://blog.sina.com.cn/s/blog_67b708440100ifa4.html
3DBuzz has a free video tutorial about Unity3D, where this section demonstrates TrailRenderer and gives some insights how to do it yourself, too.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement