im using D3DXMatrixLookAtLH(&temp ,&vect1, &vect2, &vectUP); to get the look up funtion
vect1 is 0,0,0
vect2 is 2,0,2
but im getting something like matrix facing Z = -0.7,0 , 7
so instead of pointing north east its pointing north west .
when i run it in real time , the model rotates the wrong way around, it not make sence at all , even tryed D3DXMatrixLookAtRH, but gave differnt results but still werid and very wrong
can any one help please
weird lookatLH results , not understand
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