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wildboar

How much maths needed to understand papers

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wildboar    320
I am about to dedicate some time to get my maths up scratch.
Can anyone tell me how far I should study? And what topics are not very useful for this field.
My goal is to read and understand papers that are found in books like shaderx7

Thanks

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KulSeran    3267
[quote name='wildboar' timestamp='1300579580' post='4788097']
I am about to dedicate some time to get my maths up scratch.
Can anyone tell me how far I should study? And what topics are not very useful for this field.
My goal is to read and understand papers that are found in books like shaderx7

Thanks
[/quote]
Pick up a linear algebra book. Most graphics programming is really heavy on the affine transformation math (matrix/vector/quaternion).

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wildboar    320
Thanks for reply.
I already do have a good book on linear algebra, and I know
quite a bit of it but I always see the intergral/integrate symbol that looks like f
I know thats from calculus but I dont know how deep inside it is.

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Emergent    982
[quote name='wildboar' timestamp='1300615842' post='4788188']
Thanks for reply.
I already do have a good book on linear algebra, and I know
quite a bit of it but I always see the intergral/integrate symbol that looks like f
I know thats from calculus but I dont know how deep inside it is.
[/quote]

If you were to do, say, a first course in calculus, you'd be learning about derivatives almost as soon as you started. My guess is you'd run into integrals around midterms. So, not super deep. You can totally learn it on your own.

My only recommendation is to study physics at the same time. That'll motivate the calculus [i]a lot[/i].

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apatriarca    2365
You will probably also need multi-variate calculus since in graphics and physics you often have to integrate on 2 or 3 dimensional domains (for example on surfaces).

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Volgogradetzzz    1101
I'm also have a lack of knowledge in calculus. I'm reading Eberly, Mitrich, other papers but I can't understand so deep as I want. Could you advise really good book on high mathematica ('high mathematica' - it's name of discipline that lectures in university in Russia), with good explanation of integrals, differentials (all that chain rules etc.).

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Burnt_Fyr    1665
[quote name='Volgogradetzzz' timestamp='1300691413' post='4788543']
I'm also have a lack of knowledge in calculus. I'm reading Eberly, Mitrich, other papers but I can't understand so deep as I want. Could you advise really good book on high mathematica ('high mathematica' - it's name of discipline that lectures in university in Russia), with good explanation of integrals, differentials (all that chain rules etc.).
[/quote]

How about [url="http://ocw.mit.edu/courses/#mathematics"]this?[/url]

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Great_White    148
There is no exact answer to your question. Papers are usually written about a technical subject, so you should be familiar with the terminology and also the concepts. Even though I'm superior at math, I do sometimes search about the material that I don't have a clue.

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