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PGmeiner

OpenGL OpenGL provides ugly Textures

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Hello, I realized a terrain-visualization with triangles. Above the triangles i bind a texture. I put all the triangles to be drawn in a display list. Now when i''m moving through the terrain the hills which are far away looks ugly and a little bit strange. What can be the reason for that behaviour. Thanks in advance Peter Gmeiner

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"ugly and a little bit strange" is far too ambiguous to be useful in problem solving... however, look into mip-mapping for a possible solution.

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OK!

It''s a little bit vague, so please look at a screenshot of the this at: http://members.tripod.de/pgmeiner/Terrain.jpg
The mipmaps i already implemented but the same ugly effects are there.

Peter Gmeiner

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