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OpenGL Image Fade-In / Out Routines?

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Would anyone be able to explain some simple OpenGL Fade-In / Out routines please? I''m assuming it''s something like store an image in the buffer, make the screen black, set the palette of the image in the buffer to black...swap buffers..and then slowly bring in the palette to it''s normal setting? this is just a rudimentary guess, remembering the old ways i used to do fades in turbo pascal anyway, any help would be appreciated. cheers, at

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